![]() All mounts give you access to a double jump as well as a Yoshi-style extra hit, yet each mount has a different special ability. There’s also a competitive multiplayer mode, which is conceptually fun and good for a laugh, but it feels more like a distraction than a feature.įinally, there are multiple mounts you can find and ride throughout the game. You can play online now, which is a great option, though I haven’t tried it, as Spelunky has always been more of a solitary experience to me. Multiplayer has gotten a few new avenues, too. There are also more hidden pathways and secret areas that are “behind” the normal levels, though only a few of these truly impact the way you travel through a level. This essentially doubles the amount of levels from the first game, which is a “good” thing, and adds more aesthetic variety. When completing a four-level world, players will have the choice to go to one of two new worlds. There is a sense of expansiveness in Spelunky 2-well, at least as much expansion as there can be in a game that’s meant to instill claustrophobia. What’s left to discuss, then, are some of the smaller improvements the sequel brings and, more discouragingly, what seem like missed opportunities. I could list all the things about Spelunky 2 that I love, but I would literally just be describing the original Spelunky. The traps and enemies whose programming you loved to exploit and set off a chain reaction of death and mayhem in the first game are all back in Spelunky 2, and they all conspire to create memorable, chaotic, Buster Keatonesque murder moments. I’d bet a good amount of Spelunky fans will embrace any opportunity to jump back into the game’s randomly generated yet systemically rich world. That’s going to be a Very Good Thing for some players. I’ve changed, the industry has changed, the world has changed, yet Spelunky has stayed exactly the same. The deeper you go, the more you fail, the closer you get to the truth, and the better you understand.įast-forward to 2020, and the mechanics that made Spelunky a borderline spiritual exercise are still present in Spelunky 2-but there’s a lack of the discovery and surprise that made the first one so impactful. Staring the myth of upward mobility in its ugly face, the method of descending in a genre (my favorite childhood genre, mind you) that generally projected ascendence or at least left-to-right, chronological progression made Spelunky feel like a message fully embroiled in symbolism and righteousness. ![]() Back then, I was newly released into the real world after years of lurking in the shadows of academia. when I was 5 years old, Spelunky was it for me in 2012. As someone who has devotedly proselytized the purity of 2D platformers ever since I played Super Mario Bros. Maybe my imaginary therapist would say I’m projecting, but Spelunky was just one of those games for me. Playing Spelunky 2, meanwhile, feels like showing up to a high school reunion, seeing old friends who have gone on to have successful careers and start families, and realizing that you haven’t changed at all. Spelunky 2 is a good game because the first Spelunky was an amazing one.īut in the 12 years since Spelunky became an open-source indie darling and in the 8 years since it showed up on consoles and became a full-blown cult classic, a lot of games like Spelunky have shown up with variations on the “roguelike” genre.
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